Five More Awesome Features of Xbox's 'Kinect: Disneyland Adventures'

Categories: Dishney
​A few months ago, I wrote this post about ten awesome things about Xbox's "Kinect: Disneyland Adventures" after I got to play a quick preview of the game at the D23 Expo.

Last week, I finally got the chance to play the full version of the game, so now I present you with five more awesome things about "Disneyland Adventures"!

Check 'em out after the jump.

5. Details!
I touched on this a little bit in my previous post, but it really is worth mentioning again. The attention to detail in this game goes beyond impressive. If you're as familiar with the park as I am you'll be amazed at how much is actually there. When I first played it a few months ago I mostly got a glimpse of the "rides" (which are fun) as a lot of the game was still off limits or locked. But now that I've been able to fully look around I can't stress enough how the details are really what makes "Disneyland Adventures" special. Esmerelda of the Penny Arcade is there, as is the Magic Shop, and even the Cast Members Only doors (sans signage). Wandering around and checking it all out is a game in itself. To see what I mean, watch this video (courtesy of the folks at Inside the Magic) of a player checking out Main Street.

4. Smooth!
I've read a few reviews of the game that have voiced some concern over the ease of play and movement, but I didn't have any issues with getting my character around the park. Sure, it's not 100% without the occasional blunder or glitch, but even Mario, Link and the rest of the fellas we played with during the eighties weren't flawless. Mario used to walk through walls, for Christ's sake! And don't even get me started on that Smurfs game for ColecoVision where you'd have to jump over that goddamn white picket fence. 

I'd always get impaled on that thing even though I CLEARLY JUMPED! (That was for any members of my family who might be reading.)

3. History!
The game is as educational as it is fun. Scattered throughout the park is Karen, the VIP tour guide. If you run up to her she'll give you random facts about Walt, Imagineers, and how the park you're "standing in" came to be. This might not be the most exciting thing for children, but for Disnerds like yours truly it's a fun little bonus.

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2. Rides!
Most of the rides have been turned into games. The Jungle Cruise becomes a water canon shooting game, for example, and you can play a bit of flashlight tag with the spirits of The Haunted Mansion. Amazingly, I've read a few complaints about this online, that the rides aren't really represented accurately. To that I say: No shit. If you want to ride the rides of Disneyland, go to Disneyland and ride the rides. This is a game, folks! However, for those disheartened by the fact that you can't actually ride a Doom Buggy, there are a few rides in the game that are just that: rides. Players can take a spin on Mad Tea Party, Dumbo the Flying Elephant, or the King Arthur Carousel. Of course, the real thing in the park is a thousand times better but, hey, whatever. 

1. Secrets!
Just like the Hidden Mickeys of the parks, "Disneyland Adventures" has a ton of secrets and surprises. Some of them involve coin collecting and badges issued for completion of certain lists of achievements. Others result in rewards like a Sorcerer Mickey hat! Even the Hidden Mickeys themselves are scattered throughout the park (again, note the details above). Be sure to take a "photo" of each Hidden Mickey you see for... you know, some virtual prize that really isn't worth anything in the real world. Still, it's just another fun little thing to do in a game that is already jam-packed with stuff to see.

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