15 Things You Did Not Know About FALLOUT 3
So you've explored every nook and cranny of the simulated Washington D.C. in Fallout 3, played through all of the DLC it had to offer, and even spent a few hours to decorate your little house just the way you want it. You must know every little detail about Fallout 3, right? Think again. So, to commemorate the launch of New Vegas, the following is a compilation of 15 pieces of
1. There are no ladders in the world of Fallout 3
Have you ever seen a single ladder anywhere within the world of Fallout 3? Well, there aren't any. One of the gameplay features that developer Bethesda Softworks continues to cut from their games is the inclusion of ladders. The primary reason for not including ladders from Bethesda games such as Elder Scrolls IV: Oblivion and Fallout 3 is due to problems with character AI.
"Play our game; find a ladder that you can use. We don't have them", Fallout 3's Director Todd Howard admits.
2. The very first piece of Fallout 3 artwork is the one used on the game's cover
The very first piece of artwork was created by Lead Artist Istvan Pely in 2004. That very piece of artwork is the same one currently used as the game's cover artwork.
3. Development of Fallout 3 started before Oblivion was even announced.
Development of Fallout 3 began in 2004, before Bethesda Softworks even announced their previous game, The Elder Scrolls IV: Oblivion (announced mid-September 2004).
4. According to the fiction of Fallout 3, the bombs fell on October 23, which is supposed to be the game's release date.
Bethesda wanted to coincide the game's release date with the same day that the bombs attacked the U.S. according to Fallout 3's fiction. However, the game was released on October 28.
5. The bell that sounds after using the Fat Man Nuclear Catapult is the lunchroom bell at the Bethesda offices
6. The original inspiration for the V.A.T.S.combat system is Burnout's crash mode replays.
7. The audio clip of the 1-year old protagonist at the beginning of the game (who says "Da Da") is from Jake Howard, the son of game director Todd Howard.
The sound clip is that of baby Jake Howard on his 1st birthday.
8. The sound effect from the VATS system is the same sound that was used at the beginning and end of combat in the original Fallout.